The Beginning After the End
- Timothy Dale

- 3 days ago
- 11 min read
The Beginning After the End (often abbreviated as TBATE) is an immensely popular epic fantasy series written by Korean-American author Brandon Lee under the pen name TurtleMe. It is an "isekai" or reincarnation story that follows the life of King Grey, a lonely, ruthless ruler in a world governed by martial skill. After suffering a mysterious death, he is reincarnated into a completely new, vibrant world filled with magic and monsters as a baby named Arthur Leywin.
Get the Light Novel, Manhwa, and Audiobook, or watch the Anime here.

We may earn revenue from the products available on this page and participate in affiliate programs.
Core Premise
The core premise of The Beginning After the End (TBATE) is a subversion of the classic isekai (reincarnation) fantasy genre, focusing on redemption, second chances, and the true cost of power.
In his past life, King Grey was an unrivaled monarch in a sci-fi/martial arts world where power dictated status. He achieved the absolute pinnacle of physical and political strength but lived a life stripped of purpose, plagued by bitter isolation, trust issues, and the loss of everyone he ever cared about. He dies a lonely, unfulfilled death.
Grey unexpectedly wakes up reincarnated as a baby named Arthur Leywin on the magical continent of Dicathen. Crucially, he retains all his past-life adult memories and wisdom. Instead of using his new life purely to seek absolute power like a traditional fantasy protagonist, Arthur's primary goal is to correct the mistakes of his past by protecting his new doting family, forging real friendships, and learning to love unselfishly.
While Arthur uses his past-life knowledge of "Ki" manipulation to master this new world's mana-based magic system at an alarmingly fast rate, he cannot escape conflict. Beneath the seemingly peaceful surface of Dicathen lies a massive, impending geopolitical threat and hidden ancient forces that challenge his desire for a peaceful life, eventually forcing him to step back into the role of a leader.
Fantasy anime fan? Pick up some KonoSuba Merch or Re: Zero Merch for your collection.
Key Themes
The core thematic framework of TurtleMe's popular progression fantasy series, The Beginning After The End (TBATE), follows King Grey’s reincarnation as Arthur Leywin. Through this journey, the narrative explores the weight of a second chance in a world driven by both magic and complex geopolitical strife. The story moves beyond typical "isekai" tropes to deep-dive into several key narrative themes.
Redemption and Second Chances: In his previous life, King Grey achieved unrivaled strength and prestige but lived a cold, isolated existence devoid of true purpose. His rebirth as Arthur is fundamentally a quest to avoid repeating those personal tragedies. Arthur's evolution involves an internal struggle to avoid becoming the unfeeling, war-hardened monster he once was, striving instead to live sincerely.
The Value of Family and Personal Connections: Unlike his lonely past, Arthur gains a family that loves him fiercely. His primary motivation shifts from acquiring power for the sake of status to gaining strength so he can safeguard his friends and family. As vulnerabilities emerge, the narrative explores what people are willing to sacrifice or endure to prevent losing the ones they love.
The Burden and Isolation of Power: The series repeatedly emphasizes that immense power often breeds profound isolation. Arthur must constantly balance his extraordinary combat progression with his human emotional ties. When global conflict erupts between the continents of Dicathen and Alacrya, Arthur is forced into leadership roles where his decisions dictate the survival of thousands, mirroring the stressful burdens of his past life.
Fate, Destiny, and Agency: As the plot deepens, Arthur learns that his reincarnation into this specific high-fantasy world was not a random anomaly. A recurring conflict exists between the designs of powerful deities (the Asuras and the Vritra clan) and Arthur’s determination to forge his own destiny to protect his people.
Characters
In the popular web novel and webtoon series The Beginning After the End (TBATE), written by TurtleMe, the vast roster of characters is largely divided by their continent of origin (Dicathen or Alacrya) and their magical species (such as Humans, Elves, Dwarves, and the god-like Asuras).
Explore the Zoldyck Family Tree or discover the Top Ten Most Popular HxH Characters.
Leywin Family and Bonds
Arthur Leywin (King Grey): Formerly a lonely, powerful king named Grey in his past life, he reincarnates with his memories intact. He is deeply devoted to protecting his new family, a driving motivation that pushes him to achieve unprecedented magical heights, transitioning from a quad-elemental mage to mastering Aether itself.
Sylvie: Arthur’s first and most profound magical bond. She hatched from the egg given to Arthur by the dragon Sylvia. Initially appearing as a small, black kitten-like dragon, she grows into a massive, powerful beast capable of human shapeshifting. She is fiercely protective of Arthur, ultimately making a devastating sacrifice to save his life.
Reynolds Leywin: Arthur and Ellie's father. A jovial, warm-hearted man and a skilled fire-attribute brawler. He was a former co-leader of the Twin Horns adventurer party. Reynolds loves his family deeply and acts as Arthur's initial combat instructor, bursting with pride over his children's achievements.
Alice Leywin: Arthur and Ellie's mother. A gentle, deeply compassionate woman who possesses the rare and highly valued gift of Emitter (healing) magic. Learning that Arthur was a reincarnated king from another world severely strains her relationship with him, but her maternal love ultimately triumphs.
Eleanor (Ellie) Leywin: Arthur’s younger sister. Growing up in her brother's massive shadow, Ellie evolves from a playful child into a brave, capable combatant. She specializes in pure mana archery and forms her own magical bond with a giant, protective guardian bear named Boo.
Regis: Arthur’s second bond/companion. A powerful, sarcastic weapon-wisp formed inside Arthur’s aether core using a combination of aether, the Acatshic crystal, and personalities extracted from Arthur, Sylvie, Uto, and the destruction rune. He manifests as a shadowy wolf with purple flames and provides crucial combat assistance and dark humor.
The Twin Horns Party
Helen Shard: The capable Leader of the party. An elf-human hybrid augmenter who specializes in deadly magic archery. Sharp, logical, and practical, Helen took over the logistical leadership completely after Reynolds retired to raise Arthur. She acts as a protective, grounding figure for the Leywin kids.
Jasmine Flamesworth: A scout and Arthur's close personal mentor. An exceptionally fast, wind-attribute augmenter who fights with dual daggers. Quiet and emotionally reserved due to being cast out by her noble, fire-obsessed family (the Flamesworths) for not inheriting fire magic. She shares a deep, unspoken bond with Arthur and watches over him for years during his early dungeon-crawling days.
Angela Rose: The primary crowd-control mage. A high-tier conjurer specializing in versatile, devastating Wind Magic. Bubbly, highly expressive, and flirtatious. Born just a step below nobility, she abandoned her structured family lifestyle to seek freedom as an adventurer.
Durden Walker: The defensive vanguard and "The Big Guy" of the group. A physically imposing conjurer specializing in defensive and terrain-shaping Earth Magic. A gentle giant who worked a blue-collar construction life before turning his magic toward combat. He is fiercely loyal and looks up to Arthur's unmatched bravery.
Adam Krensh: The offensive frontline spearman. A swift augmenter specializing in high-piercing spear combat. Loud, hot-tempered, and highly energetic. He initially forced his way into the group just to chase after Angela, but his reliable combat capabilities quickly cemented his place as a core member.
Dicathen Royalty and Key Allies
Tessia Eralith: The princess of the elf kingdom of Elenoir, Arthur's primary childhood friend, and his main love interest. She is a powerful wood-and-wind attribute mage who later faces a tragic fate as a vessel for the enemy.
Virion Eralith: Tessia’s grandfather and the former king of the elves. He is Arthur’s strict, loving martial arts mentor and a veteran commander who later becomes the Supreme Commander of the united Dicathen forces.
Alduin and Merial Eralith: Tessia’s parents and the ruling King and Queen of Elenoir. Their desperate political choices during the war lead to a devastating fracture in the alliance.
Curtis Glayder: The prince of the human kingdom of Sapin. He is a beast tamer bonded with a world-lion named Grawder. Though initially a bit proud, he matures into a reliable, duty-bound leader.
Kathyln Glayder: The princess of Sapin and Curtis's younger sister. She is a quiet, incredibly talented ice-magic user who develops unrequited feelings for Arthur.
Blaine and Priscilla Glayder: The ruling King and Queen of Sapin. They represent traditional human authority and are forced to make brutal concessions when the war turns desperate.
Dreg and Rahdeas Greysunder: The ruling monarchs of the underground dwarf kingdom of Darv. Driven by deep-seated racial grudges against humans and elves, their leadership is heavily defined by political corruption, leading to a massive betrayal of the continental alliance.
Cynthia Goodsky: The mysterious, eccentric director of Xyrus Academy. She plays a monumental role in protecting Arthur early on, but her past as an Alacryan spy adds a tragic layer of complexity to her loyalty.
The Helstea Family (Vincent, Tabitha, and Lillia): A wealthy merchant family from the floating city of Xyrus. They are close family friends of the Leywins, providing them a home, logistical support, and high-society connections.
Caera Denoir: A highblood Alacryan noble and secret Vritra-blood. She becomes Arthur’s primary combat partner under his alias "Grey" in the Alacryan Relictombs. She is fiercely loyal, choosing to protect his true identity despite knowing he is an enemy to her homeland.
Lyra Dreide: A former Alacryan Retainer who surrendered to Arthur. Initially an enemy, she becomes a crucial administrative and strategic ally, helping him manage the delicate political integration between Alacryans and Dicathians.
Kordri and Wren Kain IV: Asuras (god-like beings) from Epheotus who trained Arthur. While most Asuras view mortals as bugs, Kordri genuinely respects Arthur's martial spirit, and Wren creates Arthur's iconic, near-indestructible aether-consuming sword.
The Lances (Dicathen's Strongest Mages)
Varay Aurae (Codename: Zero): Human loyal to the Kingdom of Sapin. An ice deviant mage who manipulates dense, frozen structures. She can form layers of dense ice over her body like armor to vastly multiply her speed and physical striking force. The de facto leader and historically the strongest original Lance.
Bairon Wykes (Codename: Thunderlord): Human loyalty to the Kingdom of Sapin. A proud lightning-attribute augmenter who uses electrical currents to sharply amplify his reflexes and physical movement. He later wields the formidable Trosk aetherial spear. Initially an arrogant royal loyalist who despised Arthur, he undergoes massive character redemption to become a core protector of the alliance.
Aya Grephin (Codename: Phantasm): Elf loyal to the Kingdom of Elenoir. An elusive stealth specialist who utilizes sound magic and complex illusions to confuse, disorient, and silently execute her enemies. One of the original elven protectors.
Mica Earthborn (Codename: Ohrmeer): Dwarf from the Kingdom of Darv. An earth mage possessing a rare deviant trait: Gravity Magic. Despite her petite, young appearance, she wields a massive stone hammer and manipulates heavy localized gravity fields. An outcast among her own kind who defects from her corrupt dwarven monarchs to protect the unified continent.
Alea Triscan (Codename: Orea): Elf loyal to the Kingdom of Elenoir: A plant-attribute conjurer capable of manipulating vegetation and vines for tracking and combat. She is brutally targeted and killed by the Alacryan Retainer Uto early in the story. Her tragic death serves as Arthur’s first stark realization of the sheer horror of the oncoming enemy threat.
Olfred Warend (Codename: Balrog): Dwarf loyal to the Kingdom of Darv. A magma-wielding magma deviant who can manipulate molten stone and conjure powerful lava golems. Caught between his oath to his corrupt dwarven kings and the safety of the continent, his conflicted choices lead to a fatal end.
Alacryans (Scythes and Retainers)
Cadell: Agrona's brutal right-hand man and the de facto leader of the Scythes. Wielding terrifying black soulfire, he is the primary executor of the Vritra's most important missions and the one responsible for the death of Sylvia.
Seris Vritra: An Alacryan Scythe who secretly rebels against her god, Agrona. She recognizes Arthur's potential to alter the fate of the world and acts as his hidden guardian angel, pulling strings from the shadows to keep him alive.
Nico Sever: The newest Scythe, filling a vacancy after his memories as King Grey's past-life best friend are awakened. He is uniquely driven by a centuries-old hatred for Grey and is the only Scythe who does not deploy a standard battlefield Retainer.
Dragoth Vritra: The battle-hungry, physically imposing Scythe of Vechor. He relies on brute force and strongly supports Agrona's conquest.
Viessa and Melzri Vritra: The female Scythes governing the other Alacryan dominions. They are deeply loyal to the Vritra cause and heavily involved in the suppression of Dicathen during the war.
Uto: Retainer to Scythe Dragoth. A cruel, sadistic warrior who utilizes Blood-Iron and shadow spikes to torture his opponents. He is famous for killing the Dicathian Lance, Alea Triscan, before eventually being subdued by Seris and Arthur.
Cylrit: Retainer to Scythe Seris. A composed, honorable swordsman who acts as the quiet executor of Seris's complex plans, often holding back in combat when her hidden agendas require it.
Lyra Dreide: Retainer to Scythe Cadell. A sound-attribute genius who orchestrates Alacryan occupations. Following her capture, she changes sides and serves as Arthur's guide to managing the administrative merger of the two continents.
Jagrette, Bilal, and Bivrae: Retainers serving under Scythe Viessa across different phases of the war. Jagrette is a toxic-attribute user who is killed early in the conflict by Arthur, with Bilal and Bivrae later stepping into active battlefield leadership roles.
The Asuras (God-like Deities)
Dragons (The Indrath Clan): The Dragons hold the absolute highest authority in Epheotus. They are the only Asuran race capable of naturally manipulating Aether alongside mana.
Kezess Indrath: The Lord of the Indrath Clan and the overarching ruler of Epheotus. He is an incredibly cold, prideful, and calculating leader who will ruthlessly eliminate anyone who threatens his absolute control.
Myre Indrath: Kezess's wife. She is an ancient, surprisingly gentle dragon who teaches Arthur the fundamental mechanics of how Aether binds the universe together.
Sylvia: Kezess's benevolent daughter. She defected to protect a dragon egg (Sylvie) and saved a young Arthur’s life, passing her core and will down to him before being killed by Cadell.
Windsom: A loyal dragon envoy under Kezess who acts as the primary bridge between the Asuras and Dicathen. He is responsible for taking Arthur to Epheotus to train.
Basilisks (The Vritra & Kothan Clans): Basilisks excel in decay-type mana arts (such as soulfire, shadow spikes, and acid).
Agrona Vritra: The leader of the Vritra Clan and the main antagonist of the series. Long ago, his clan was banished from the Great Eight for performing illegal, grotesque magical experiments on lessers. He fled to Alacrya, conquered it, and bred a military empire designed to overthrow Epheotus.
The Kothan Clan: The replacement Basilisk clan that took the Vritra's seat in the Great Eight after Agrona's exile. They remained loyal to Epheotus.
Pantheons (The Thyestes Clan): A race of multi-eyed, ultimate martial artists who specialize in pure body reinforcement and force-type mana arts.
Kordri: An elite Pantheon warrior who acts as Arthur's close martial arts mentor. He trains Arthur using a mental soul-realm, forcing him to experience thousands of brutal combat deaths to sharpen his reflexes.
Aldir: A legendary three-eyed general of the Thyestes clan. He commands immense, world-ending power (such as the World Eater technique) but struggles heavily with a moral conscience regarding the orders given to him by Kezess Indrath.
Taci: A young, exceptionally proud Pantheon prodigy who grows up deeply envying Arthur's favoritism among the trainers.
Titans (The Kain and Grandus Clans): Massive Asuras who excel in earth manipulation, craftsmanship, and structural creation.
Wren Kain IV: A brilliant, incredibly eccentric, and deeply sarcastic Titan blacksmith. Despite his perpetually grumpy attitude, he recognizes Arthur's potential and crafts a specialized, near-indestructible aether-consuming sword for him.
Phoenixes (The Avignis and Asclepius Clans): A race possessing gray, ash-like skin and flame-like hair, specializing in fire and creation-type magic.
Mordain Asclepius: The former prince of the Phoenix race. He was an old, close friend of Kezess Indrath before a massive falling out regarding the cover-up of an ancient genocide drove him into hiding.
Leviathans (Eccleiah Clan): A powerful aquatic race based in the oceans of Epheotus.
Sylphs (Aerind Clan): A race completely attuned to high-level wind manipulation.
Hamadryads (Mapellia Clan): A nature-centric race intimately tied to plant life and wood arts.
The Archons (The Leywin Clan): Later in the novel, after Arthur undergoes a partial Asuran transformation and achieves unprecedented mastery over the fabric of reality, the Leywin Clan is recognized on Epheotus. They are formally declared the newest, ninth race of Asuras, shattering the ancient power dynamic of the Great Eight forever.



Comments